geekgirl (r)osiex aka the metal cupcake publishing about interesting things for a really long time!
  • “Samsung ‘Galaxy Glass’ wants to turn your hands into an augmented reality keyboard” [#geekgirl]

    [Image Credit: Pocket Lint]

    [Image Credit: Pocket Lint]

    [From a Pocket-Lint article] “Samsung appears to be working on an augmented reality keyboard that virtually projects letters on to a user’s fingers for typing. This not only reveals a new input method but also adds weight to the rumour Sammy is working on a set of “Galaxy Glass” smart glasses.

    The augmented reality finger keyboard appeared in a patent filed by Samsung last August at the World Intellectual Property Organisation which has just been made public.”

  • Almost Not-There Wearables [#geekgirl] [#AR]

    [Image Via: Swiss Federal Institute of Technology]

    [Image Via: Swiss Federal Institute of Technology]

    [From Gigaom]: “The ultimate wearable may be one we hardly even recognize is there. Swiss Federal Institute of Technology researchers published a paper (subscription required) in Nature Communications today describing an ultra-thin thin circuit that is small and flexible enough to wrap around a human hair or lay on top of a contact lens, opening up some interesting applications….The researchers were able to attach a film to a contact lens, creating a device that could be used to monitor, for example, the eye pressure of someone who has glaucoma. But there are lots of other potential uses, including long-term implants, solar cells or environmental sensors.”

  • #Photogrammetry, 3d Avatar Capture and Augmented Reality [#geekgirl]

    Alexx Henry Studios, Nikon Powered xxArray™ from alexxhenry on Vimeo.

  • #PRISOM: A Synthetic Reality Game Exhibited at ISMAR2013 [#geekgirl]

    [From the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Website] “In recent years, mixed and augmented reality has been expanding from an exciting research field into a commercially viable technology. The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking. The growing interest in mixed and augmented reality applications is creating new challenges for research in all of these areas. The conference tracks are: The Science & Technology (S&T) program The Arts, Media and Humanities (AMH) program…”

    ["#PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?"]

    [From the MARart4 Exhibition/Transreal Topologies Exhibition Website] “Transreal Topologies Exhibition October 1st-5th 2013, The Royal Institute Australia and Centenary Building @ UniSA. Official Opening With Artist Talks @ RIAus from 6pm on October 1st. Transreal Topologies will be held in conjunction with The International Symposium on Mixed and Augmented Reality. The exhibition explores the field of mixed and augmented reality art (MARart), presenting a range of transdisciplinary artworks that are contributing to the development of a unique language for MARart, as both a medium and an area of inquiry. The exhibition focuses on modes of representation that deal with the augmentation of data, beyond traditional surfaces, in order to merge notions virtual and real in regards to objects, data and identity…

    These works have been endorsed by an international selection panel, under the curation of Julian Stadon. This is the inaugural exhibition organised by the Mixed and Augmented Reality Art Research Organisation (MARart.org)

    Artists: Tracey Benson, Mez Breeze/Andy Campbell, Andrew Burrell, Mar Canet/Varvara Guljajeva, Joshua Hagler, Damian Hills, Troy Innocent, Pierre Proske, Jorge Ramirez, Paul Thomas/Kevin Raxworthy. Curated/Organised by Julian Stadon.”

  • Transreal Topologies [#geekgirl]

     

    Transreal Topologies will be held in conjunction with The International Symposium on Mixed and Augmented Reality. The exhibition explores the field of mixed and augmented reality art (MARart), presenting a range of artists that are contributing to the development of a unique language for MARart as both a medium and area of inquiry. The exhibition focuses on modes of representation that deal with the augmentation of data beyond traditional surfaces in order to merge virtual and real…

    It is my pleasure to introduce these works within this new context of mixed reality, augmentation based arts practice. Transreal Topologies is part of a Mixed and Augmented Reality Art Organisation (MARart.org) scoping study initiative that launched at ISEA2013. The Mixed and Augmented Reality Arts Research Organisation (MARart.org) seeks to develop new dialogues in regards to high-end research methodologies, cultural inquiry and representation in the increasingly immersive and pervasive field of mixed and augmented reality art.

    This initiative aims to scope the field of MARart, through the presentation and analysis of particular research outcomes, in order to develop criteria that canvasses MARart’s production and position within the media arts. The research endeavours to develop strategies for hybridized research practice, in a number of open platforms that will scope current trends and exemplary models from a variety of approaches. Artistic practices in MARart will be presented and discussed in order to locate new research paradigms that address issues including cultural absorption, post-biological identity, social codes and systems, mobile computing, commercialization and intellectual property, with particular regard to the media art field.

    This exhibition, artist talk and transdisciplinary panel that constitutes the program aims to set a precedent for future showcases of media artworks that expand current, generic notions of MARart in meaningful ways.”

    - Julian Stadon BA, M.E.A (Australia/Austria)Curator/Organiser/MARart Director

  • #DARPA Robotics Challenge: 1st Phase [#geekgirl]

    DARPA Bots

    [As reported by robots.net] “Remember that big DARPA Robotics Challenge for humanoid robots that we posted about in October 2012? The first phase, known as the Virtual Robotics Challenge, is now complete. Tim Smith over at the Open Source Robotics Foundation has got a new post up about the results. The quick version is that 26 teams from 8 countries qualified for the VRC and based on the result, DARPA has selected a total of 9 teams to move on to the the next phase which will involve physical robots.”

  • Google Glass Has Sneaky Labs Features [#geekgirl]

    GoogleGlass Wink

    Via The Android Police:

    “These experiments are probably still works in progress. Some of these settings barely work, some might work but I have no idea what they should do, and some work really, really well and should probably be turned on by default. If you’d like to see some of the cooler ones in action, here’s a video:”

  • Decko: A “Real-World Operating System” [#geekgirl]

  • “#Glitch Moment/ums” Exhibition [#geekgirl]

    Glitchy Goodness

    Glitchy Goodness

    “Curated by Rosa Menkman & Furtherfield.

    Opening Event: Saturday 8 June 2013, 2-5pm
    with Glitch Performance by Antonio Roberts at 3pm

    Open Friday to Sunday 11-5pm
    Contact: info@furtherfield.org

    Visiting Information

    “The glitch makes the computer itself suddenly appear unconventionally deep, in contrast to the more banal, predictable surface-level behaviours of ‘normal’ machines and systems. In this way, glitches announce a crazy and dangerous kind of moment(um) instantiated and dictated by the machine itself.” Rosa Menkman

    Glitches are commonly understood as malfunctions, bugs or sudden disruptions to the normal running of machine hardware and computer networks. Artists have been tweaking these technologies to deliberately produce glitches that generate new meanings and forms. The high-speed networks of creation and distribution across the Internet have provided the perfect compost to feed this international craze. This exhibition shows various approaches by artists hacking familiar hardware and their devices which include mobile phones, and kindles. They disrupt both the softwares and the digital artefacts produced by these softwares whether it be in the form of video, sound and woven glitch textiles.”

  • #Google Glass #Unboxing [#geekgirl]