geekgirl (r)osiex aka the metal cupcake publishing about interesting things for a really long time!
  • “INSERT COIN Videogame Exhibition in Siracusa, IT” [#geekgirl]

    Our project so far - We decided to bring to life one of the projects we’re working on during 10 years of research and archiving: a Museum of working computers, a place where people can, both physically and remotely via Internet, enjoy using historical computers, know their history, learn basics of electronic and computer science, and share a piece of our history. A place where to conserve, repair, preserve in digital format and share our heritage, made of hardware but also documentation, software, electrical schemes, books, manuals and media of various kinds.”

  • “An Iranian developer’s entrancing game about his culture…” [#geekgirl]

    [From an article by Tracey Lien at Polygon]: “Projected onto a large screen to a crowd of hundreds of people, Bahrami showed solutions to his geometric, ancient Iranian art-influenced puzzle game. “So you have an object on a table,” he said to the audience, pointing to a screen where a rectangle sat on the edge of a desk. “Now if you draw a point somewhere on that object, what kind of line would it make if it fell?” He placed a dot on the corner of the rectangle. He hit “play.” The rectangle tumbled off the table, leaving behind a squiggly line.

    In the early build of Engare Bahrami showed, at the start of each level players were shown a line they had to replicate by placing a dot on a moving object. Perhaps it was a hook-like curve they had to recreate. Perhaps it was something that resembled the McDonald’s golden arches. Each of these puzzles was mind boggling on their own. Then Bahrami got meta: what if you drew a dot on the game’s menu tab so when you pulled up the menu, it created a line? And then what if you got rid of the menu and the table and the moving objects and just allowed the line to replicate itself again and again and again?”

  • 2059: FutureCoast [#geekgirl]

    [FUTURECOAST: Image Via Fast Company]

    [Image Via Fast Company]

    [Via Fast Company] “FutureCoast, launched in early February with the help of a National Science Foundation climate education grant and Columbia University, has at least a hundred other messages like the Last Lobster. Some are funny: Like the one woman in the seaside town of Brighton who can’t get home because the tide’s gotten too high and needs to seek shelter in a “flotel” for the night. Others are devastating. In one message, a woman with a trembling voice asks her friend in government if he might be able to help her locate her partner, who’s gone missing after having gone to interview protesters at a “refugee rights” demonstration.

    The emotional tenor and imagination of the messages range widely, but the futures aren’t actually that far off. In the FutureCoast world, voice messages are leaking into the present day from futures between 2020 and 2065. And some, like the disappearance of certain flora and fauna, mass political unrest, and water shortages, are incredibly realistic–just go and read the latest IPCC report.”

  • Aussie Female Game Developer Stats [#geekgirl]

    [Via Debi Taylor at Aussie Game Developer Census]

  • Escape Room #Melbourne [#geekgirl]

    Escape Room Melbourne is a live puzzle game, designed for 2 people. You have 60 minutes to unravel the mystery of a hidden room, working together to solve a variety of quirky and inventive puzzles to escape.”

  • Tired of the constant flood of #Cthulu and #zombie games? [#geekgirl]

    “…part of the reason they’re everywhere is that they’re both well known and free to use, and a lot of people who make games aren’t aware of just how many good stories they’re carrying around with them.

    There are SO MANY other stories and characters out there that are also free to use…Whatever the reason, a lot of these stories aren’t out there in games yet. So let’s MAKE SOME!

    Why not make a Robin Hood archery game, a Sherlock Holmes point-and-click adventure, or go crazy and make a Les Miserables bullet-hell shmup?

    1) Find a PUBLIC DOMAIN story or character
    2) Make a game between May 17 and May 24
    3) Submit it to the jam page.”

  • #Facebook’s 2 billion-smackaroo acquisition of #Oculus VR [#geekgirl]

    [Via oculusvr.com]

    [Via oculusvr.com]

    So the Virtual Reality tech sector is all agog at Facebook’s 2 billion-smackaroo acquisition of Oculus VR, huh? I wonder how Facebook will seek to rampantly monetise the crap out of VR in general now [cue images of gold-farmer beggers and blanket biometric-targeted ads in all their simulated non-glory]? So for now it seems like Project Morpheus, here we come…

  • #PRISOM Nominated for a 2013 Digital Humanities Award [#geekgirl] [#BlowingOwnHorn]

    #PRISOM

    A ScreenShot From #PRISOM

    Yep, this one’s pure shameless promotion, folks [so look away now if you're easily offended by such things]…

    I received some excellent news this morning: I and one of my creative co-collaborators, Andy Campbell, have been lucky enough to have an “Evolution” graphic we designed (as part of our #PRISOM Game Project) nominated for “Best DH visualization or infographic” in the 2013 Digital Humanities Awards (Recognising Excellence in Digital Humanities).Have a look at the poster here (it’s listed under the “Best DH visualization or infographic” category)  and if you like it, go back to the original page, scroll down to the very bottom, and vote for it. Voting will be open until midnight GMT on the Friday 14 February 2014.
  • Gal Sponsorship for Melbourne’s Global Game Jam Closes Today! [#geekgirl]

    “As the Principal Supporter of the Melbourne Global Game Jam, Screen Australia  has kindly sponsored places for women wanting to participate at Melbourne’s Global Game Jam 24-26 January, 2014.

    All women wanting to jam and aged 18+ are invited to apply for GGJ Assist by Monday 13 January. Successful applicants will be notified of the outcome by Wednesday 15 January.

    If you have already booked and receive a GGJ Assist place, your $60 registration will be refunded to you. GGJ Assist covers the $60 registration fee only, any additional costs will be borne by you. The registration fee assists with the costs catering, equipment and staffing for the entire GGJ weekend.”

  • Play Vintage Console Games in Your Browser [#geekgirl]

    [Via archive.org]

    [Via archive.org]

    [As reported at The Verge] “This week, it means that nearly every Atari 2600, Atari 7800, ColecoVision, Magnavox Odyssey², and Astrocade game is now playable on the web. It’s part of the Internet Archive’s new Console Living Room section.

    While the Internet Archive’s Historical Software Collection is meant to highlight a small number of culturally important programs, the Console Living Room is slightly different in scope. It’s only games, but it attempts to collect practically every game for these vintage consoles that would be playable. Curator Jason Scott tells The Verge that while it doesn’t include homebrew or titles for obscure peripherals like the Atari Mindlink, the current library for these five machines is otherwise comprehensive to a fault. “A new generation of people are going to discover how horrible some of these games were,” says Scott, half-jokingly.”