“GamerGate Hitler” [#geekgirl]
Game On! [2014 TippingPoint Australia Forum] [#geekgirl]
Game on! is part forum, part game, part collaborative action planning, a chance to develop your ideas that are contributing to the seismic cultural shift we’ll need for a future we want. Bring your projects, problems and prototypes and together we can find solutions, develop action plan, meet new collaborators and project partners. What are you working on that other people can jump in on? What do you have to offer (time, energy, skills,knowledge)?
Dynamically facilitated by Matt Wicking and Angharad Wynne-Jones, with a master game maker – Harry Lee, and filled to the brim, (but not overstuffed) with artists, curators, scientists, futurists, gamers, activists, environmental professionals, technologists, designers, producers, pragmatists and optimists, Game On! is an opportunity to make up our minds to do something. Together.
We would love you and your ideas and expertise to be in the room so we are keeping a place at the table for you. Please ensure your place by making a contribution of $20 before September 30th to cover the cost of delicious lunch which will be provided on the day.Register HERE.
Once registered, please click HERE TO SUBMIT your project ideas and biography.”
“How to turn an entire room into a #gaming surface…” [#geekgirl]
The Styx from Skullmapping [#geekgirl]
With ‘The Styx’, Skullmapping is venturing in a new direction. By using the technical knowledge build up in our mapping projects, we’ve decided to create an immersive multi sensoric virtual reality experience.
‘The Styx’ is being developed for ‘Leuven in Scène’ and will have it’s premiere on 11, 12 and 13 july 2014.
Spectators arrive one by one at a predetermined time at the venue. At the entrance, the spectator receives a golden coin. A guide comes to pick them up and guides them into the room. The spectator takes place on a wooden bench and puts on an Oculus Rift (Virtual Reality Headset) and headphones, holding the coin in one hand. The viewer is able to look around 360 degrees in a virtual environment. Because of stereoscopy the spectator has the feeling that they are actually in that virtual world. Not only through 3D vision and 3D sound, but also through other sensoric experiences such as smell and touch.
The story we bring is based on the myth of the Styx, the river in Greek mythology that formed the boundary between Earth and the Underworld. The spectator sinks down into the underground and ‘awakens’ next to a pier seated in a small boat. A mysterious figure (Charon) walks down the pier and jumps into the boat. He takes the coin the spectator is holding (the action of the virtual character is mimicked by the guide). Charon starts to row down the Styx, into the Underworld. He steers through a labyrinth of caves, overcoming unexpected obstacles, such as rapids and even a mythical creature. After these dark endeavours, we finally arrive in a peaceful, heavenly world. The little boat strands on a beach, and we’ve reached the end of our journey.
Concept / Design / Animation: Antoon Verbeeck + Filip Sterckx
Sounddesign: Valentijn Steenhoudt
Camera: Pierre Schreuder
Commissioned by Leuven in Scène
“Boys React to Girls Playing Dungeons and Dragons…” [#geekgirl]
“INSERT COIN Videogame Exhibition in Siracusa, IT” [#geekgirl]
“Our project so far - We decided to bring to life one of the projects we’re working on during 10 years of research and archiving: a Museum of working computers, a place where people can, both physically and remotely via Internet, enjoy using historical computers, know their history, learn basics of electronic and computer science, and share a piece of our history. A place where to conserve, repair, preserve in digital format and share our heritage, made of hardware but also documentation, software, electrical schemes, books, manuals and media of various kinds.”
“An Iranian developer’s entrancing game about his culture…” [#geekgirl]
[From an article by Tracey Lien at Polygon]: “Projected onto a large screen to a crowd of hundreds of people, Bahrami showed solutions to his geometric, ancient Iranian art-influenced puzzle game. “So you have an object on a table,” he said to the audience, pointing to a screen where a rectangle sat on the edge of a desk. “Now if you draw a point somewhere on that object, what kind of line would it make if it fell?” He placed a dot on the corner of the rectangle. He hit “play.” The rectangle tumbled off the table, leaving behind a squiggly line.
In the early build of Engare Bahrami showed, at the start of each level players were shown a line they had to replicate by placing a dot on a moving object. Perhaps it was a hook-like curve they had to recreate. Perhaps it was something that resembled the McDonald’s golden arches. Each of these puzzles was mind boggling on their own. Then Bahrami got meta: what if you drew a dot on the game’s menu tab so when you pulled up the menu, it created a line? And then what if you got rid of the menu and the table and the moving objects and just allowed the line to replicate itself again and again and again?”
2059: FutureCoast [#geekgirl]
The emotional tenor and imagination of the messages range widely, but the futures aren’t actually that far off. In the FutureCoast world, voice messages are leaking into the present day from futures between 2020 and 2065. And some, like the disappearance of certain flora and fauna, mass political unrest, and water shortages, are incredibly realistic–just go and read the latest IPCC report.”
Aussie Female Game Developer Stats [#geekgirl]
Escape Room #Melbourne [#geekgirl]
“Escape Room Melbourne is a live puzzle game, designed for 2 people. You have 60 minutes to unravel the mystery of a hidden room, working together to solve a variety of quirky and inventive puzzles to escape.”