geekgirl (r)osiex aka the metal cupcake publishing about interesting things for a really long time!
  • Escape Room #Melbourne [#geekgirl]

    Escape Room Melbourne is a live puzzle game, designed for 2 people. You have 60 minutes to unravel the mystery of a hidden room, working together to solve a variety of quirky and inventive puzzles to escape.”

  • Tired of the constant flood of #Cthulu and #zombie games? [#geekgirl]

    “…part of the reason they’re everywhere is that they’re both well known and free to use, and a lot of people who make games aren’t aware of just how many good stories they’re carrying around with them.

    There are SO MANY other stories and characters out there that are also free to use…Whatever the reason, a lot of these stories aren’t out there in games yet. So let’s MAKE SOME!

    Why not make a Robin Hood archery game, a Sherlock Holmes point-and-click adventure, or go crazy and make a Les Miserables bullet-hell shmup?

    1) Find a PUBLIC DOMAIN story or character
    2) Make a game between May 17 and May 24
    3) Submit it to the jam page.”

  • #Facebook’s 2 billion-smackaroo acquisition of #Oculus VR [#geekgirl]



    So the Virtual Reality tech sector is all agog at Facebook’s 2 billion-smackaroo acquisition of Oculus VR, huh? I wonder how Facebook will seek to rampantly monetise the crap out of VR in general now [cue images of gold-farmer beggers and blanket biometric-targeted ads in all their simulated non-glory]? So for now it seems like Project Morpheus, here we come…

  • #PRISOM Nominated for a 2013 Digital Humanities Award [#geekgirl] [#BlowingOwnHorn]


    A ScreenShot From #PRISOM

    Yep, this one’s pure shameless promotion, folks [so look away now if you're easily offended by such things]…

    I received some excellent news this morning: I and one of my creative co-collaborators, Andy Campbell, have been lucky enough to have an “Evolution” graphic we designed (as part of our #PRISOM Game Project) nominated for “Best DH visualization or infographic” in the 2013 Digital Humanities Awards (Recognising Excellence in Digital Humanities).Have a look at the poster here (it’s listed under the “Best DH visualization or infographic” category)  and if you like it, go back to the original page, scroll down to the very bottom, and vote for it. Voting will be open until midnight GMT on the Friday 14 February 2014.
  • Gal Sponsorship for Melbourne’s Global Game Jam Closes Today! [#geekgirl]

    “As the Principal Supporter of the Melbourne Global Game Jam, Screen Australia  has kindly sponsored places for women wanting to participate at Melbourne’s Global Game Jam 24-26 January, 2014.

    All women wanting to jam and aged 18+ are invited to apply for GGJ Assist by Monday 13 January. Successful applicants will be notified of the outcome by Wednesday 15 January.

    If you have already booked and receive a GGJ Assist place, your $60 registration will be refunded to you. GGJ Assist covers the $60 registration fee only, any additional costs will be borne by you. The registration fee assists with the costs catering, equipment and staffing for the entire GGJ weekend.”

  • Play Vintage Console Games in Your Browser [#geekgirl]



    [As reported at The Verge] “This week, it means that nearly every Atari 2600, Atari 7800, ColecoVision, Magnavox Odyssey², and Astrocade game is now playable on the web. It’s part of the Internet Archive’s new Console Living Room section.

    While the Internet Archive’s Historical Software Collection is meant to highlight a small number of culturally important programs, the Console Living Room is slightly different in scope. It’s only games, but it attempts to collect practically every game for these vintage consoles that would be playable. Curator Jason Scott tells The Verge that while it doesn’t include homebrew or titles for obscure peripherals like the Atari Mindlink, the current library for these five machines is otherwise comprehensive to a fault. “A new generation of people are going to discover how horrible some of these games were,” says Scott, half-jokingly.”


  • #PRISOM: “This is [a] most ambitious work…” [#geekgirl]

    Play #PRISOM Now!

    Play #PRISOM Now!

    “Thanks to #PRISOM, I am now successfully indoctrinated and prepared for the total loss of my civil and personal rights and a life of continual subservience. Seriously, this took a bit of navigation…but the payoff is definitely worth it. The environment is easy to get into, especially with the supporting audio, and once I got into the hang of what I was supposed to do, and where to find the test stations, all went smoothly. I was actually entranced by the whole experience, and felt that I just HAD to get to the end. This is [a] most ambitious work…with a piece that delivers a political message within the framework of a game that is actually no game at all – it’s the serious business of where do we all go from here. Nice work. I hope this converts some minds. It should do.” – Alan Bigelow

  • Firefly: The Game [#geekgirl]

  • Announcing “#PRISOM”, A Synthetic Reality Surveillance Game [#geekgirl]

    #PRISOM,  A Synthetic Reality Surveillance Game

    #PRISOM, A Synthetic Reality Surveillance Game

    So we (meaning Mez Breeze Design) can finally let the (Schrödinger’s?) cat out of the very tightly zipped bag: we’re *extremely* excited to officially announce our latest co-production with Dreaming Methods: “#PRISOM“. #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?

    The project is making its début at (and is funded by) the “MARart4 Transreal Topologies Exhibition” as part of #ISMAR2013, the International Symposium on Mixed and Augmented Reality in conjunction with SA Uni’s Wearable Computer Lab. So if you’re keen to don a HMD (Head-Mounted Display) and throw yourself into #PRISOM, head to the Adelaide City East Campus of the University of South Australia on October 1-4th.

  • MUD Gallery [#geekgirl]

    Multi User Dungeons Gallery

    Multi User Dungeons Gallery [via Rob Myers]