#PRISOM Nominated for a 2013 Digital Humanities Award [#geekgirl] [#BlowingOwnHorn]
Yep, this one’s pure shameless promotion, folks [so look away now if you're easily offended by such things]…I received some excellent news this morning: I and one of my creative co-collaborators, Andy Campbell, have been lucky enough to have an “Evolution” graphic we designed (as part of our #PRISOM Game Project) nominated for “Best DH visualization or infographic” in the 2013 Digital Humanities Awards (Recognising Excellence in Digital Humanities).Have a look at the poster here (it’s listed under the “Best DH visualization or infographic” category) and if you like it, go back to the original page, scroll down to the very bottom, and vote for it. Voting will be open until midnight GMT on the Friday 14 February 2014.
Gal Sponsorship for Melbourne’s Global Game Jam Closes Today! [#geekgirl]
“As the Principal Supporter of the Melbourne Global Game Jam, Screen Australia has kindly sponsored places for women wanting to participate at Melbourne’s Global Game Jam 24-26 January, 2014.
All women wanting to jam and aged 18+ are invited to apply for GGJ Assist by Monday 13 January. Successful applicants will be notified of the outcome by Wednesday 15 January.
If you have already booked and receive a GGJ Assist place, your $60 registration will be refunded to you. GGJ Assist covers the $60 registration fee only, any additional costs will be borne by you. The registration fee assists with the costs catering, equipment and staffing for the entire GGJ weekend.”
Play Vintage Console Games in Your Browser [#geekgirl]
While the Internet Archive’s Historical Software Collection is meant to highlight a small number of culturally important programs, the Console Living Room is slightly different in scope. It’s only games, but it attempts to collect practically every game for these vintage consoles that would be playable. Curator Jason Scott tells The Verge that while it doesn’t include homebrew or titles for obscure peripherals like the Atari Mindlink, the current library for these five machines is otherwise comprehensive to a fault. “A new generation of people are going to discover how horrible some of these games were,” says Scott, half-jokingly.”
#PRISOM: “This is [a] most ambitious work…” [#geekgirl]
“Thanks to #PRISOM, I am now successfully indoctrinated and prepared for the total loss of my civil and personal rights and a life of continual subservience. Seriously, this took a bit of navigation…but the payoff is definitely worth it. The environment is easy to get into, especially with the supporting audio, and once I got into the hang of what I was supposed to do, and where to find the test stations, all went smoothly. I was actually entranced by the whole experience, and felt that I just HAD to get to the end. This is [a] most ambitious work…with a piece that delivers a political message within the framework of a game that is actually no game at all – it’s the serious business of where do we all go from here. Nice work. I hope this converts some minds. It should do.” – Alan Bigelow
Firefly: The Game [#geekgirl]
Announcing “#PRISOM”, A Synthetic Reality Surveillance Game [#geekgirl]
So we (meaning Mez Breeze Design) can finally let the (Schrödinger’s?) cat out of the very tightly zipped bag: we’re *extremely* excited to officially announce our latest co-production with Dreaming Methods: “#PRISOM“. #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?
The project is making its début at (and is funded by) the “MARart4 Transreal Topologies Exhibition” as part of #ISMAR2013, the International Symposium on Mixed and Augmented Reality in conjunction with SA Uni’s Wearable Computer Lab. So if you’re keen to don a HMD (Head-Mounted Display) and throw yourself into #PRISOM, head to the Adelaide City East Campus of the University of South Australia on October 1-4th.
MUD Gallery [#geekgirl]
Jason Nelson’s New Work “Nothing You Have Done Deserves Such Praise” [#geekgirl]
Title: Nothing You Have Done Deserves Such Praise
“NYHDDSP is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth place. This art/poetry game satisfies your compliment addiction by celebrating your walking/ jumping/ falling through strange and wondrous anatomical lands. The game is sponsored by my Turbulence.org, a New Media organization in NYC and the NEA.”
If A “Watch Dogs” Player Wearing an Oculus Rift Headset… [#geekgirl]
…walked into a bar and proceeded to play the game using a Mad Genius Motion Controller like the one featured below, I’d buy the guy/gal a drink, or two, or a gazillion:
#Tax #Evaders: Play It Now! [#geekgirl]
“Incredibly, some of the wealthiest, most powerful corporations pay less than you or I do in taxes. While the rest of us pay our fair share, these corporate Tax Evaders are stealing nearly $100 Billion a year out of our national economy – every year. Meanwhile, drastic cuts to our public services are taking place, threatening social security, health care, education, and much more.
It’s time to stop talking about cuts, and start talking about the corporations who have changed the laws in order to avoid paying their fair share. It’s time to make them pay.
Tax Evaders is a national project involving artists, game designers, researchers, protest groups, grassroots organizations and concerned citizens.