geekgirl (r)osiex aka the metal cupcake publishing about interesting things for a really long time!
  • #Facebook’s 2 billion-smackaroo acquisition of #Oculus VR [#geekgirl]

    [Via oculusvr.com]

    [Via oculusvr.com]

    So the Virtual Reality tech sector is all agog at Facebook’s 2 billion-smackaroo acquisition of Oculus VR, huh? I wonder how Facebook will seek to rampantly monetise the crap out of VR in general now [cue images of gold-farmer beggers and blanket biometric-targeted ads in all their simulated non-glory]? So for now it seems like Project Morpheus, here we come…

  • “Voracious Worm Evolves to Eat #Biotech Corn Engineered to Kill It” [#geekgirl]

    [From this article at Wired] ‘One of agricultural biotechnology’s great success stories may become a cautionary tale of how short-sighted mismanagement can squander the benefits of genetic modification.

    After years of predicting it would happen — and after years of having their suggestions largely ignored by companies, farmers and regulators — scientists have documented the rapid evolution of corn rootworms that are resistant to Bt corn.

    Until Bt corn was genetically altered to be poisonous to the pests, rootworms used to cause billions of dollars in damage to U.S. crops. Named for the pesticidal toxin-producing Bacillus thuringiensis gene it contains, Bt corn now accounts for three-quarters of the U.S. corn crop. The vulnerability of this corn could be disastrous for farmers and the environment.

    “Unless management practices change, it’s only going to get worse,” said Aaron Gassmann, an Iowa State University entomologist and co-author of a March 17 Proceedings of the National Academy of Sciences study describing rootworm resistance. “There needs to be a fundamental change in how the technology is used.”’

  • #Android Wear Developer Preview [#geekgirl]

  • Floppy Music | Soft Cell – Tainted Love [#geekgirl]

  • “Here be 3D printed dragons” [#geekgirl]

    [From the CSIRO]: “Earlier this week we received a letter from Sophie, a 7-year-old girl, asking if we could make her a dragon. Here is Toothless, a female dragon (Species Seadragonus Giganticus Maximus) 3D printed out of Titanium.”

  • Three-Dimensional Mid-Air Acoustic Manipulation [#geekgirl]

  • A Table that Replicates 3D Objects [#geekgirl]

  • Dial Up Modem Handshake Visualised [#geekgirl]

  • W00T! [#geekgirl]

  • #PRISOM: A Synthetic Reality Game Exhibited at ISMAR2013 [#geekgirl]

    [From the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Website] “In recent years, mixed and augmented reality has been expanding from an exciting research field into a commercially viable technology. The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking. The growing interest in mixed and augmented reality applications is creating new challenges for research in all of these areas. The conference tracks are: The Science & Technology (S&T) program The Arts, Media and Humanities (AMH) program…”

    ["#PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?"]

    [From the MARart4 Exhibition/Transreal Topologies Exhibition Website] “Transreal Topologies Exhibition October 1st-5th 2013, The Royal Institute Australia and Centenary Building @ UniSA. Official Opening With Artist Talks @ RIAus from 6pm on October 1st. Transreal Topologies will be held in conjunction with The International Symposium on Mixed and Augmented Reality. The exhibition explores the field of mixed and augmented reality art (MARart), presenting a range of transdisciplinary artworks that are contributing to the development of a unique language for MARart, as both a medium and an area of inquiry. The exhibition focuses on modes of representation that deal with the augmentation of data, beyond traditional surfaces, in order to merge notions virtual and real in regards to objects, data and identity…

    These works have been endorsed by an international selection panel, under the curation of Julian Stadon. This is the inaugural exhibition organised by the Mixed and Augmented Reality Art Research Organisation (MARart.org)

    Artists: Tracey Benson, Mez Breeze/Andy Campbell, Andrew Burrell, Mar Canet/Varvara Guljajeva, Joshua Hagler, Damian Hills, Troy Innocent, Pierre Proske, Jorge Ramirez, Paul Thomas/Kevin Raxworthy. Curated/Organised by Julian Stadon.”