geekgirl (r)osiex aka the metal cupcake publishing about interesting things for a really long time!
  • Game On! [2014 TippingPoint Australia Forum] [#geekgirl]

    Posted on October 9th, 2014 Mez Breeze No comments

    [Via Tipping Point Australia]

    [Via Tipping Point Australia]

    “Building on TippingPoint Australia’s expertise in creating gatherings for artists, scientists and others to respond to the issue of climate change, Game on! proposes a new approach to navigating the high roads and the dead ends that abound as the impacts of climate change become more visible. We know what the problem is, how hairy it is, and how depressing it is and we know how we got here.  Now let’s do something about it.

    Game on!  is part forum, part game, part collaborative action planning, a chance to develop your ideas that are contributing  to the seismic cultural shift we’ll need for a future we want. Bring your projects, problems and prototypes and together we can find solutions, develop action plan, meet new collaborators and project partners. What are you working on that other people can jump in on? What do you have to offer (time, energy, skills,knowledge)?

    Dynamically facilitated by Matt Wicking and Angharad Wynne-Jones, with a master game maker – Harry Lee, and filled to the brim, (but not overstuffed) with artists, curators, scientists, futurists, gamers, activists, environmental professionals, technologists, designers, producers, pragmatists and optimists, Game On! is an opportunity to make up our minds to do something. Together.

    We would love you and your ideas and expertise to be in the room so we are keeping a place at the table for you. Please ensure your place by making a contribution of $20 before September 30th to cover the cost of delicious lunch which will be provided on the day.

    Register HERE.

    Once registered, please click HERE TO SUBMIT your project ideas and biography.”

  • “How to turn an entire room into a #gaming surface…” [#geekgirl]

    Posted on October 9th, 2014 Mez Breeze No comments

  • Work with the Performance Space [#geekgirl]

    Posted on October 7th, 2014 Mez Breeze No comments

    [Image via The Performance Space]

    [Image via The Performance Space]


    Email for more information on how to volunteer for Performance Space.

    Performance Space is committed to equality and diversity, through our program of activities and as an employer.  Our practices and procedures aim to reflect the varied needs, expectations and culture of all members of our community. We make every effort to ensure that no member of the community receives less favourable treatment in our recruitment or when accessing our services on the grounds of gender, gender identity, disability, race, religion or belief, age or sexual orientation.”

  • “A special TWIN PEAKS announcement…” [#geekgirl]

    Posted on October 7th, 2014 Mez Breeze No comments

  • The Styx from Skullmapping [#geekgirl]

    Posted on October 2nd, 2014 Mez Breeze No comments

    The Styx from Skullmapping on Vimeo.

    With ‘The Styx’, Skullmapping is venturing in a new direction. By using the technical knowledge build up in our mapping projects, we’ve decided to create an immersive multi sensoric virtual reality experience.
    ‘The Styx’ is being developed for ‘Leuven in Scène’ and will have it’s premiere on 11, 12 and 13 july 2014.

    Spectators arrive one by one at a predetermined time at the venue. At the entrance, the spectator receives a golden coin. A guide comes to pick them up and guides them into the room. The spectator takes place on a wooden bench and puts on an Oculus Rift (Virtual Reality Headset) and headphones, holding the coin in one hand. The viewer is able to look around 360 degrees in a virtual environment. Because of stereoscopy the spectator has the feeling that they are actually in that virtual world. Not only through 3D vision and 3D sound, but also through other sensoric experiences such as smell and touch.
    The story we bring is based on the myth of the Styx, the river in Greek mythology that formed the boundary between Earth and the Underworld. The spectator sinks down into the underground and ‘awakens’ next to a pier seated in a small boat. A mysterious figure (Charon) walks down the pier and jumps into the boat. He takes the coin the spectator is holding (the action of the virtual character is mimicked by the guide). Charon starts to row down the Styx, into the Underworld. He steers through a labyrinth of caves, overcoming unexpected obstacles, such as rapids and even a mythical creature. After these dark endeavours, we finally arrive in a peaceful, heavenly world. The little boat strands on a beach, and we’ve reached the end of our journey.

    Concept / Design / Animation: Antoon Verbeeck + Filip Sterckx
    Sounddesign: Valentijn Steenhoudt
    Camera: Pierre Schreuder
    Commissioned by Leuven in Scène

  • “Ed: A Work in Progress” [#geekgirl]

    Posted on October 1st, 2014 Mez Breeze No comments

  • “SPARKED: A Live #Interaction Between Humans and #Quadcopters” [#geekgirl]

    Posted on October 1st, 2014 Mez Breeze No comments

  • CEO Designer [#geekgirl]

    Posted on October 1st, 2014 Mez Breeze No comments

  • “Google Faces…” [#geekgirl]

    Posted on September 30th, 2014 Mez Breeze No comments

    Google Faces – searching for faces on Google Maps using face recognition from onformative.

    The video shows the application in action while searching for faces on Google Maps.
    For more information and some of the faces that it found, check out

  • “Strips and Pieces” [#geekgirl]

    Posted on September 29th, 2014 Mez Breeze No comments
    [Via Robot Hugs]

    [Via Robot Hugs]