“Transreal Topologies will be held in conjunction with The International Symposium on Mixed and Augmented Reality. The exhibition explores the field of mixed and augmented reality art (MARart), presenting a range of artists that are contributing to the development of a unique language for MARart as both a medium and area of inquiry. The exhibition focuses on modes of representation that deal with the augmentation of data beyond traditional surfaces in order to merge virtual and real…
It is my pleasure to introduce these works within this new context of mixed reality, augmentation based arts practice. Transreal Topologies is part of a Mixed and Augmented Reality Art Organisation (MARart.org) scoping study initiative that launched at ISEA2013. The Mixed and Augmented Reality Arts Research Organisation (MARart.org) seeks to develop new dialogues in regards to high-end research methodologies, cultural inquiry and representation in the increasingly immersive and pervasive field of mixed and augmented reality art.
This initiative aims to scope the field of MARart, through the presentation and analysis of particular research outcomes, in order to develop criteria that canvasses MARart’s production and position within the media arts. The research endeavours to develop strategies for hybridized research practice, in a number of open platforms that will scope current trends and exemplary models from a variety of approaches. Artistic practices in MARart will be presented and discussed in order to locate new research paradigms that address issues including cultural absorption, post-biological identity, social codes and systems, mobile computing, commercialization and intellectual property, with particular regard to the media art field.
This exhibition, artist talk and transdisciplinary panel that constitutes the program aims to set a precedent for future showcases of media artworks that expand current, generic notions of MARart in meaningful ways.”
- Julian Stadon BA, M.E.A (Australia/Austria)Curator/Organiser/MARart Director
So we (meaning Mez Breeze Design) can finally let the (Schrödinger’s?) cat out of the very tightly zipped bag: we’re *extremely* excited to officially announce our latest co-production with Dreaming Methods: “#PRISOM“. #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?
The project is making its début at (and is funded by) the “MARart4 Transreal Topologies Exhibition” as part of #ISMAR2013, the International Symposium on Mixed and Augmented Reality in conjunction with SA Uni’s Wearable Computer Lab. So if you’re keen to don a HMD (Head-Mounted Display) and throw yourself into #PRISOM, head to the Adelaide City East Campus of the University of South Australia on October 1-4th.
[As reported by robots.net] “Remember that big DARPA Robotics Challenge for humanoid robots that we posted about in October 2012? The first phase, known as the Virtual Robotics Challenge, is now complete. Tim Smith over at the Open Source Robotics Foundation has got a new post up about the results. The quick version is that 26 teams from 8 countries qualified for the VRC and based on the result, DARPA has selected a total of 9 teams to move on to the the next phase which will involve physical robots.”
“My three year old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario. She’s played as Princess Toadstool in Super Mario Bros. 2 and naturally just assumed she could do the same in Donkey Kong. I told her we couldn’t in that particular Mario game, she seemed really bummed out by that. So what else am I supposed to do? Now I’m up at midnight hacking the ROM, replacing Mario with Pauline. I’m using the 2010 NES Donkey Kong ROM. I’ve redrawn Mario’s frames and I swapped the palettes in the ROM. I replaced the M at the top with a P for Pauline…”