Beyond the #Interface Exhibition [#Geekgirl] [#BlowingOwnHorn] [#ISMAR2014]
The Anti-Facebook [#geekgirl]
[From this article at The Verge] “Founded in 2010 and based in San Francisco, Nextdoor is a odd outlier among today’s social networks. Signing up is an onerous process, requiring substantial proof of both your identification and address. People post messages, but they are seen only by others in the immediate area, and there is no share or retweet button to proliferate messages across the network. It feels more like a modern update on a message board or web forum than a social network. But it has struck a chord across the country. When The Verge first reported on Nextdoor back in July of 2012, it was in 3,500 neighborhoods. Today, the company is announcing that its reached 40,000 neighborhoods, or roughly one in four American communities, with 10 or more active users.”
“Samsung ‘Galaxy Glass’ wants to turn your hands into an augmented reality keyboard” [#geekgirl]
The augmented reality finger keyboard appeared in a patent filed by Samsung last August at the World Intellectual Property Organisation which has just been made public.”
“PyLady” Grants Available for PyCon 2014 [#geekgirl]
[From Sebastian Porst] “Over the last couple of days, I have worked with PyLadies and the Python Software Foundation to make a special grant available to give a PyLady from a developing country a fully paid trip to PyCon 2014 in Montreal, Canada. To learn more about this, see if you qualify, and what the application deadline is, please see https://docs.google.com/document/d/1FL1yeWHzKclKQpALodeaqkbtTnwDd3BEEp4LnoXJ70s/edit#“.
#Photogrammetry, 3d Avatar Capture and Augmented Reality [#geekgirl]
The Born Friends Family Portrait [#geekgirl]
Dial Up Modem Handshake Visualised [#geekgirl]
Transreal Topologies [#geekgirl]
“Transreal Topologies will be held in conjunction with The International Symposium on Mixed and Augmented Reality. The exhibition explores the field of mixed and augmented reality art (MARart), presenting a range of artists that are contributing to the development of a unique language for MARart as both a medium and area of inquiry. The exhibition focuses on modes of representation that deal with the augmentation of data beyond traditional surfaces in order to merge virtual and real…
It is my pleasure to introduce these works within this new context of mixed reality, augmentation based arts practice. Transreal Topologies is part of a Mixed and Augmented Reality Art Organisation (MARart.org) scoping study initiative that launched at ISEA2013. The Mixed and Augmented Reality Arts Research Organisation (MARart.org) seeks to develop new dialogues in regards to high-end research methodologies, cultural inquiry and representation in the increasingly immersive and pervasive field of mixed and augmented reality art.
This initiative aims to scope the field of MARart, through the presentation and analysis of particular research outcomes, in order to develop criteria that canvasses MARart’s production and position within the media arts. The research endeavours to develop strategies for hybridized research practice, in a number of open platforms that will scope current trends and exemplary models from a variety of approaches. Artistic practices in MARart will be presented and discussed in order to locate new research paradigms that address issues including cultural absorption, post-biological identity, social codes and systems, mobile computing, commercialization and intellectual property, with particular regard to the media art field.
This exhibition, artist talk and transdisciplinary panel that constitutes the program aims to set a precedent for future showcases of media artworks that expand current, generic notions of MARart in meaningful ways.”
- Julian Stadon BA, M.E.A (Australia/Austria)Curator/Organiser/MARart Director
Announcing “#PRISOM”, A Synthetic Reality Surveillance Game [#geekgirl]
So we (meaning Mez Breeze Design) can finally let the (Schrödinger’s?) cat out of the very tightly zipped bag: we’re *extremely* excited to officially announce our latest co-production with Dreaming Methods: “#PRISOM“. #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance. Will you be brave enough to enter?
The project is making its début at (and is funded by) the “MARart4 Transreal Topologies Exhibition” as part of #ISMAR2013, the International Symposium on Mixed and Augmented Reality in conjunction with SA Uni’s Wearable Computer Lab. So if you’re keen to don a HMD (Head-Mounted Display) and throw yourself into #PRISOM, head to the Adelaide City East Campus of the University of South Australia on October 1-4th.
The #Choosatron: Interactive #Fiction Arcade Machine [#geekgirl]
“The Choosatron is a fun kit that easily assembles into a small interactive fiction game box, great for social reading and playing. As you play, you make decisions that affect the outcome of the story, and your journey is printed on a keepsake paper scroll. You’ll be able to write your own stories as well, using open and free software. Download new stories over Wi-Fi, and share your own stories with other over the internet. Save your unique stories right on the provided SD card. Inspiring for kids, exciting for adults!”
I’ve recruited brilliant writers (listed below) to ensure you and your friends will have dozens of stories to play the moment you get your Choosatron. Bill Corbett and Kevin Murphy (both of RiffTrax and MST3K fame) are just two of the amazing writers creating stories just for the Choosatron!
Using the Spark Core Wi-Fi development kit, a thermal printer, and some serious brain wrinkling, I’ve created a platform accessible for everyone to make, play, write, and learn with! It’s Arduino-compatible and totally hackable so as you learn more, the possibilities grow with your imagination.