02 PM | 06 Jan

Whiskipedia launched

Whiskipedia has launched. It’s exactly what you think it is–a wiki about whiskey, or whisky, or however you spell it. Like its namesake Wikipedia, user contributions will keep the site’s content flowing, but the site has expert oversight from administrator Ian Buxton (of The Whisky Channel) and the preliminary content was derived from the book Whisky: A Book of Words.

No connection with the bottle of Glenlivet finally being taken out of its box at our place. But good to see other’s have an appreciation of fine Whisky.

02 PM | 06 Jan

Sinfest

Excerpt>> I have discovered a way to live life in a state of perpetual orgasmic ecstasy, unbothered by the cruel vagaries of life. It’s perfectly legal, no drugs involved, no crazy meditation regimen, no change in diet or beliefs or lifestyle. It’s healthy, no side effects, no hangover, just pure bliss round the clock, 24/7. Problem is, I can’t articulate the secret method in words. There’s no verbal way to demonstrate how I’ve achieved this state. As much as I’d like to disclose the mystery to you all it resists all known forms of communication. Except one. The comic strip. I can transmit my esoteric knowledge through my comic strip and through my comic strip alone. There’s no other way. So you must keep reading, every day, all the time, forever. Buy all the books at least four times. Reminisce on particular strips in your free time, learn punchlines by heart, impress your friends with your knowledge of Sinfest. Whatever you do, you must keep reading. But now for a limited time eligible women can receive my wisdom through special tantric exercises with me as their personal guru. After only ten, twenty sessions of intense hands-on nude full-contact sensual massage therapy you too can experience The Super Duper Tatsuya Joy. Act now! Operators are standing by. -T. View comix

01 PM | 05 Jan

Killing Games

Excerpt from Gerard Greenfield originally published in Focus on Global Trade.

..How will the history of the U.S.-led military aggression against Iraq be told? For many activists in the peace and antiwar movements this question is less urgent than the task of resisting U.S. imperial interests in occupied Iraq. But in many ways this question for tomorrow was answered yesterday. The history that favors military aggression, racism, and state violence, and that justifies domination and exploitation (all essential elements of the capitalist world in which we live), has been written.

A challenging new mode of learning or experiencing this history is through computer games, particularly interactive online gaming and historical simulation gaming. These games are often presented as based on “real events,” involving “real people and places,” and of course “real battles.” Maps, chronologies, biographies, and “official sources” add to this reality. Indeed, the authenticity of games may be considered as important as the quality of its graphics, player options, and sound effects. Advertisements promoting military computer games cite the role of military advisors, including advice and support from the U.S. Department of Defense, in ensuring the accuracy of the games.

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